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CS 1.6 Mapping - Worldcraft/Valve Hammer Editor |
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Vhe jest moim zdaniem najlepszym programem do tworzenia map. Pozwala na latwą i bezbolesną naukę podstaw jego obsługi dzięki przyjaznemu interfejsowi. Aktualnie kończę jedną z moich map więc będę ją w stanie zaprezentować w dniach.
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Czw 22:59, 01 Sty 2009 |
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Asia
Moderator
Dołączył: 29 Paź 2008
Posty: 337
Przeczytał: 0 tematów
Pomógł: 1 raz Ostrzeżeń: 0/10 Skąd: Włochy :D
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<chwila ciszy>
Hura! ;P
Post został pochwalony 0 razy
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Pią 12:26, 02 Sty 2009 |
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Tja...
Oto moja mapka: [link widoczny dla zalogowanych]
Textury są tu: [link widoczny dla zalogowanych] (Wgraj je do cstrike)
A jeśli kogoś to interesuje plik log:
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** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> C:\DoCs\cs
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "C:\DoCs\cs\cstrike\maps\es_3rat_MyRoom.map" "C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom.map"
** Zadanie.....
** Rozkaz > C:\DoCs\VHE\tools\hlcsg.exe
** Parametry> "C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DoCs\VHE\tools\hlcsg.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom
Entering C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
SetModelCenters:
10%...20%...30%...40%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds)
Using Wadfile: \docs\cs\cstrike\cstrike.wad
- Contains 2 used textures, 6.67 percent of map (123 textures in wad)
Using Wadfile: \docs\cs\valve\halflife.wad
- Contains 27 used textures, 90.00 percent of map (3116 textures in wad)
Using Wadfile: \docs\cs\cstrike\rats_room.wad
- Contains 1 used texture, 3.33 percent of map (2 textures in wad)
added 9 additional animating textures.
Texture usage is at 0.39 mb (of 4.00 mb MAX)
1.64 seconds elapsed
----- END hlcsg -----
** Zadanie.....
** Rozkaz > C:\DoCs\VHE\tools\hlbsp.exe
** Parametry> "C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DoCs\VHE\tools\hlbsp.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom.prt'
1.36 seconds elapsed
----- END hlbsp -----
** Zadanie.....
** Rozkaz > C:\DoCs\VHE\tools\hlvis.exe
** Parametry> "C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DoCs\VHE\tools\hlvis.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom
720 portalleafs
2397 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (41.13 seconds)
average leafs visible: 268
g_visdatasize:44400 compressed from 64800
41.63 seconds elapsed
----- END hlvis -----
** Zadanie.....
** Rozkaz > C:\DoCs\VHE\tools\hlrad.exe
** Parametry> "C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DoCs\VHE\tools\hlrad.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DoCs\VHE\tools\lights.rad']
[52 texlights parsed from 'C:\DoCs\VHE\tools\lights.rad']
3637 faces
Create Patches : 20319 base patches
0 opaque faces
161325 square feet [23230836.00 square inches]
36 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.78 seconds)
visibility matrix : 24.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (29.31 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.15 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.64 seconds)
Transfer Lists : 22394416 : 22.39M transfers
Indices : 13010256 : 12.41M bytes
Data : 89577664 : 85.43M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.36 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.23 seconds)
60.82 seconds elapsed [1m 0s]
----- END hlrad -----
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:P
Oto co zrobić
1. Zainstalować cs 1.6 (nie mash? google nie gryzą to tylko 700mb
2. Skopiować pliki map (wszystkie) do | | dysk:\siezka\do\cs1.6\cstrike\maps\ |
PS Jest to wczesna beta wprawdzie działa wmiare stabilnie sle jest momentami niedokończona
PS2 Zaleca się zmniejszyć gravitację - optymalna to ok 100 - 300 (zamiast 800) [jak? wciśnij ~ i wpisz sv_gravity x gdzie x jest nową gravitacją]
PS3 Jest to teoretycznie mapa na podstawie mojego pokoju ale są pewne niedomównienia i niedorobienia (nie mam morza za oknem...)
PS4 Chesz plik .map do edycji - pisz na maila
PS5 [/url]
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Pią 12:47, 02 Sty 2009 |
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Admin
Administrator
Dołączył: 29 Paź 2008
Posty: 445
Przeczytał: 0 tematów
Ostrzeżeń: 0/10 Skąd: Michałowice
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Czasem sie zastanawiam czy ty nie masz co robić w domu? :) Dla mnie jedyny edytor zdolny do przełknięcia to edytor z herosów 3.
Post został pochwalony 0 razy
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Pią 13:10, 02 Sty 2009 |
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Gość
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Mam co robić /"\
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Nawet nie wiesz ile jest z tego radości - zobacz zagraj stwórz!
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Pią 13:18, 02 Sty 2009 |
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darkneo59
Moderator
Dołączył: 29 Paź 2008
Posty: 84
Przeczytał: 0 tematów
Pomógł: 1 raz Ostrzeżeń: 0/10 Skąd: Warszawa
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A ja bym prosił o jakieś screeny z tej mapki... ponieważ nie mam CS'a, tak wiem 700mb to malo (jakies 1h, moze nawet mniej;) ).
Post został pochwalony 0 razy
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Pią 13:29, 02 Sty 2009 |
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Gość
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Dobra, screenshoty: BĘDĄ SOON na razie bsp viewer - obejrzyj mapkę bez cs... [link widoczny dla zalogowanych]
Nowa ver. mapki:[link widoczny dla zalogowanych]
tekstury te same
log:
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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DoCs\VHE\tools\hlcsg.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom_UNBALANCED
Entering C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom_UNBALANCED.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(0.42 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.86 seconds)
Using Wadfile: \docs\cs\cstrike\cstrike.wad
- Contains 2 used textures, 6.45 percent of map (123 textures in wad)
Using Wadfile: \docs\cs\valve\halflife.wad
- Contains 28 used textures, 90.32 percent of map (3116 textures in wad)
Using Wadfile: \docs\cs\cstrike\rats_room.wad
- Contains 1 used texture, 3.23 percent of map (2 textures in wad)
added 10 additional animating textures.
Texture usage is at 0.39 mb (of 4.00 mb MAX)
1.67 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DoCs\VHE\tools\hlbsp.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom_UNBALANCED
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom_UNBALANCED.prt'
1.70 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DoCs\VHE\tools\hlvis.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom_UNBALANCED
1201 portalleafs
3878 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.28 seconds)
LeafThread:
(123.45 seconds)
average leafs visible: 340
g_visdatasize:122977 compressed from 181351
124.84 seconds elapsed [2m 4s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DoCs\VHE\tools\hlrad.exe C:\DoCs\cs\cstrike\maps\map\es_3rat_MyRoom_UNBALANCED
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DoCs\VHE\tools\lights.rad']
[52 texlights parsed from 'C:\DoCs\VHE\tools\lights.rad']
5913 faces
Create Patches : 40012 base patches
0 opaque faces
1738494 square feet [250343248.00 square inches]
123 direct lights
BuildFacelights:
(25.02 seconds)
visibility matrix : 95.4 megs
BuildVisLeafs:
(73.41 seconds)
MakeScales:
(52.88 seconds)
SwapTransfers:
(25.14 seconds)
Transfer Lists : 88937642 : 88.94M transfers
Indices : 36456608 : 34.77M bytes
Data : 355750568 : 339.27M bytes
GatherLight:
(5.34 seconds)
FinalLightFace:
(3.86 seconds)
186.42 seconds elapsed [3m 6s]
----- END hlrad -----
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Pią 15:32, 02 Sty 2009 |
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darkneo59
Moderator
Dołączył: 29 Paź 2008
Posty: 84
Przeczytał: 0 tematów
Pomógł: 1 raz Ostrzeżeń: 0/10 Skąd: Warszawa
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No i odrazu lepiej :). Powiem Ci że masz bardzo ładny pokój xD ... Tylko nie wiem czy to wina, że mapka nie otwierana w CS'sie ale wszystko tam jest białe ;P .
Post został pochwalony 0 razy
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Pią 16:10, 02 Sty 2009 |
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Gość
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Najprawdopodobniej tekxtury nie są odpowiednio ustawione.
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Pią 16:23, 02 Sty 2009 |
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Admin
Administrator
Dołączył: 29 Paź 2008
Posty: 445
Przeczytał: 0 tematów
Ostrzeżeń: 0/10 Skąd: Michałowice
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Okey, ja nic nie rozumiem - to może ja przeproszę, wyjdę i zapukam jeszcze raz?
Post został pochwalony 0 razy
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Pią 18:54, 02 Sty 2009 |
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Gość
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Nie ten dział pukamy w językach obcych... Dobrze więc newbie jaki mash problem???
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Pią 19:04, 02 Sty 2009 |
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Admin
Administrator
Dołączył: 29 Paź 2008
Posty: 445
Przeczytał: 0 tematów
Ostrzeżeń: 0/10 Skąd: Michałowice
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Nie mam problemu - po prostu nie wiem za bardzo o czym gadacie.
Mapkę widziałem, musze przyznać że jak na Vadera bardzo fajna.
Post został pochwalony 0 razy
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Nie 11:19, 04 Sty 2009 |
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Gość
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Bardzo wa śmieszne. A jak na nooba to twój slownik jest nawet obszerny...
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Nie 12:14, 04 Sty 2009 |
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Admin
Administrator
Dołączył: 29 Paź 2008
Posty: 445
Przeczytał: 0 tematów
Ostrzeżeń: 0/10 Skąd: Michałowice
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Wiesz, nie żebym coś sugerował.. ;)
Ale na serio mapka nawet fajna.
Post został pochwalony 0 razy
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Pon 17:22, 05 Sty 2009 |
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